Simple Module ProbabilisticBroadcast

Package: org.mixim.modules.netw
File: modules/netw/ProbabilisticBroadcast.ned

C++ definition

Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast.

This protocol performs network-level broadcast using a probabilistic mechanism. This method reduces the number of packets sent on the channel (reducing the broadcast storm problem) at the risk of some nodes not receiving the data. It is particularly interesting for mobile networks. Parameter maxNbBcast sets the maximum number of broadcast transmissions of a packet, parameter beta gives the transmission probability for each attempt, parameter bcperiod sets the time between two transmission attempts. Parameter maxFirstBcastBackoff sets a backoff window before first transmission attempt, and parameter timeInQueueAfterDeath sets the time during which a node remembers a packet whose time to live (TTL) expired, avoiding retransmitting it in case it comes back in the network because of some problem.

ProbabilisticBroadcast

Usage diagram:

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Inheritance diagram:

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Extends:

BaseNetwLayer (simple module)

Base module for every network layer module

Known subclasses:

AdaptiveProbabilisticBroadcast (simple module)

Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast, with adaptive parameters.

Parameters:

Name Type Default value Description
notAffectedByHostState bool false
coreDebug bool

debug switch for core framework

stats bool

stats switch

headerLength double

length of the network packet header (in bits)

debug bool false

debug and trace switches

trace bool false
bcperiod double 2 s

period between two probabilistic broadcast attempts

beta double 0.8

probability of broadcast for each attempt

maxNbBcast double 1

maximal number of broadcast attempts for each packet.

maxFirstBcastBackoff double 1 s

maximal back-off before first broadcast attempt [seconds]. if don't want to use this parameter, simply set it to a value that is greater than bcperiod.

timeToLive double 10 s
timeInQueueAfterDeath double 60 s

How many seconds the message should be kept in queue after its died. That way the message is known if the node receives one of its copy that isn't dead because of TTL de-synchronization due to MAC backoff, propagation delay and clock drift.

Properties:

Name Value Description
class ProbabilisticBroadcast

Gates:

Name Direction Size Description
upperGateIn input

from upper layer

upperGateOut output

to uppe layer

upperControlIn input

control from upper layer

upperControlOut output

control to upper layer

lowerGateIn input

from lower layer

lowerGateOut output

to lower layer

lowerControlIn input

control from lower layer

lowerControlOut output

control to lower layer

Source code:

// Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast.
//
// This protocol performs network-level broadcast using a probabilistic mechanism.
// This method reduces the number of packets sent on the channel (reducing the
// broadcast storm problem) at the risk of some nodes not receiving the data.
// It is particularly interesting for mobile networks.
// Parameter maxNbBcast sets the maximum number of broadcast transmissions of a packet,
// parameter beta gives the transmission probability for each attempt,
// parameter bcperiod sets the time between two transmission attempts.
// Parameter maxFirstBcastBackoff sets a backoff window before first transmission attempt,
// and parameter timeInQueueAfterDeath sets the time during which a node remembers
// a packet whose time to live (TTL) expired, avoiding retransmitting it in case it comes back
// in the network because of some problem.
simple ProbabilisticBroadcast extends BaseNetwLayer
{
    parameters:
        @class(ProbabilisticBroadcast);
        // debug and trace switches
        bool debug = default(false);
        bool trace = default(false);
        // period between two probabilistic broadcast attempts
        double bcperiod @unit(s) = default(2 s);
        // probability of broadcast for each attempt
        double beta = default(0.8);
        // maximal number of broadcast attempts for each packet.
        double maxNbBcast = default(1);
        // maximal back-off before first broadcast attempt [seconds].
        // if don't want to use this parameter, simply set it
        // to a value that is greater than bcperiod.
        double maxFirstBcastBackoff @unit(s) = default(1 s);

        double timeToLive @unit(s) = default(10 s);
        // How many seconds the message should be kept in queue after its died.
        // That way the message is known if the node receives one of its
        // copy that isn't dead because of TTL de-synchronization due to
        // MAC backoff, propagation delay and clock drift.
        double timeInQueueAfterDeath @unit(s) = default(60 s);

}