Control info for sending/receiving data via UDP. Travels between application and the UDP module.
The most convenient way to handle UDP is the UDPSocket class, which hides UDPControlInfo completely from you. But even if you manage talking to UDP yourself without help from UDPSocket, sockId must be obtained from UDPSocket::generateSocketId().
See also: UDPCommandCode
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Name | Type | Description |
---|---|---|
srcPort | int |
UDP source port in packet, or local port with BIND |
sockId | int |
uniquely identifies the UDP socket |
interfaceId | int |
interface on which pk was received/should be sent (see InterfaceTable) |
userId | int |
id than can be freely used by the app |
destAddr | IPvXAddress |
destination IP or IPv6 address |
srcAddr | IPvXAddress |
source IP or IPv6 address, or local address with BIND |
destPort | int |
UDP destination port in packet |
// // Control info for sending/receiving data via \UDP. Travels between // application and the UDP module. // // The most convenient way to handle UDP is the UDPSocket class, which hides // UDPControlInfo completely from you. But even if you manage talking // to UDP yourself without help from UDPSocket, sockId must be obtained // from UDPSocket::generateSocketId(). // //# TODO explain userId, sockId, etc. // // @see UDPCommandCode // class UDPControlInfo { int sockId = -1; // uniquely identifies the \UDP socket int userId = -1; // id than can be freely used by the app IPvXAddress srcAddr; // source \IP or \IPv6 address, or local address with BIND IPvXAddress destAddr; // destination \IP or \IPv6 address int srcPort; // \UDP source port in packet, or local port with BIND int destPort; // \UDP destination port in packet int interfaceId = -1; // interface on which pk was received/should be sent (see InterfaceTable) }