ChangeState(Neighbor *neighbor, NeighborState *newState, NeighborState *currentState) | OSPF::NeighborState | [protected] |
GetState(void) const =0 | OSPF::NeighborState | [pure virtual] |
ProcessEvent(Neighbor *neighbor, Neighbor::NeighborEventType event)=0 | OSPF::NeighborState | [pure virtual] |
~NeighborState() | OSPF::NeighborState | [inline, virtual] |